"T0100NAR" and the likes are the episode titles used in Budokai's Story Mode. < This is for the English and Japanese audio tracks.
"DBGM00" is _Rock the Dragon_ opening theme for the NTSC-U/C version. "DBGM01" is _CHA-LA-HEAD-CHA-LA_ opening with a beep at the beginning, and "DBGM02" is the EUR opening theme song. < This is for the U.S. Soundtrack Gamerip.
I don't know if there is any difference between the EUR and USA scores, and even though I assume they're pretty much the same with a few files differently named here and there and such, I'm still going to keep both.
I tried finding the DVD ISO(s) of DBH, but I couldn't find them anywhere. If AsianDVDClub was still active, you could download it from there, but the website died.
If the DVD(s) aren't too expensive, I might try to order them myself although with what's going on right now I'm not too sure how many days it would take to arrive.
Almost every audio file in the soundtrack folders for the Europe and USA versions are the same and have matching checksums except for the following list of audio files.
DBGM00 - This file has the same name in both versions, but in the US version is a Rock the Dragon opening song Remix, and the EUR version is the Japanese Cha-La Head-Cha-La opening song. (The DB music library torrent has renamed the Japanese opening to DBGM00A.)
The following 6 files are only from the US version of the Game. For some reason the EUR version didn’t have them:
PJNG00
PJNG08A
PJNG08B
PJNG08C
PJNG08D
PJNG09
There are no other differences, and erasing the EUR version except for that one file “DBGM00” will save 1GB of space.
I should also mention that the tracks in the soundtrack folder ubruptly cut out after the first loop whereas the soundtracks from the Dragon Ball Music Library torrent loop twice and then fade out at the start of the third loop. I don’t know which program makes it so the loops are done, but I think it’s better to let the music track loop once to hear how it connects again back to the beginning of the loop. I’m guessing the Audio is saved on PS2 discs in a file similar to a MIDI file with samples for the instruments, which is the only way the loop would work so well for these tracks.
But some games such as DBZ Boudokai Tenkaichi 2 have tracks where the music has an ending rather than looping, in which case those tracks should be extracted in a way that doesn't loop the track a second time. I guess there may be some games that have a mixture of tracks that have an ending and tracks that loop, in which case it would be better to go through every track and make sure they only play the music once when it has an ending and for tracks that loop, have them loop a second time and fade out at the start of the 3rd loop. Comparing your file sizes to the ones in the DB Music Library Torrent is a fast way of checking since it seems that those are always done this way on a track by track basis, and most games are in that torrent.
The audio quality of the PS2 version is just, mediocre. I don't know when I'll get RB2 2011, but when I do I'll rip and upload the HQ Tenkaichi 2 score.
A few tracks are in BHD which gives an idea just how great the audio quality is of them.
Budokai HD
It includes various scores:
- Budokai (+3) (just small bits and pieces)
- Raging Blast
- Tenkaichi 2
- Tenkaichi Tag Team
- Ultimate Tenkaichi
I can't make a complete score of Tenkaichi 2 from BHD as most are missing.
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